#ifndef EffectTechnique_h__
#define EffectTechnique_h__

#include "HardwareResource.h"

class CD3DEffect : public CHardwareResource
{
public:
	CD3DEffect(UINT32 dwID, ResourceHandle hHandle, EResourceType eResType);
	virtual ~CD3DEffect();
	virtual void Release();

	ID3D10Effect* GetHandle();
};
#endif // EffectTechnique_h__
